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	<title>Comments on: The Disposable Video Game: Prologue</title>
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	<description>Composing words with a Caffeine I.V. drip</description>
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		<title>By: Mental Doodles/Lost Thoughts #3: Disposable Video Games &#124; Jason Evangelho (dot) com</title>
		<link>http://jasonevangelho.com/2009/01/27/the-disposable-video-game-prologue/comment-page-1/#comment-606</link>
		<dc:creator>Mental Doodles/Lost Thoughts #3: Disposable Video Games &#124; Jason Evangelho (dot) com</dc:creator>
		<pubDate>Sat, 13 Jun 2009 19:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonevangelho.com/?p=284#comment-606</guid>
		<description>[...] week the podcast debut of Robert Ashley&#8217;s &#8220;A Life Well Wasted&#8221; inspired me to pen a short blog post exploring the notion of what I call &#8220;Disposable Video Games.&#8221; I committed myself to [...]</description>
		<content:encoded><![CDATA[<p>[...] week the podcast debut of Robert Ashley&#8217;s &#8220;A Life Well Wasted&#8221; inspired me to pen a short blog post exploring the notion of what I call &#8220;Disposable Video Games.&#8221; I committed myself to [...]</p>
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		<title>By: CrAppleton</title>
		<link>http://jasonevangelho.com/2009/01/27/the-disposable-video-game-prologue/comment-page-1/#comment-197</link>
		<dc:creator>CrAppleton</dc:creator>
		<pubDate>Wed, 28 Jan 2009 12:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonevangelho.com/?p=284#comment-197</guid>
		<description>
I personally feel that multi-player modes have killed the single player game. The passion for gaming that I had when I was a child has changed, not necessarily for the worse, but it isn&#039;t the same. I used to get a game and play it for months on end by myself, playing the same levels over and over, and if there was multi-player, it was either taking turns or two players cooperatively  running through levels e.g. Contra (NES). 

These days though, my love for gaming has been converted to a love for multi-player games, and I believe that the main stream is following that trend as well. I played COD4 from the day it came out, until the day Gears 2 came out, simply for the multi-player. Never touching the single player game! In fact I didn&#039;t run through the single player game until only 2 weeks ago and that&#039;s only because I had some free time and no one online to play with. It&#039;s almost a constant struggle, between wanting to play a single player game, but knowing you&#039;ll have more fun with a multi-player game. If games started doing what L4D did, and make the game (intended to be played by their audience) a co-op only game, then there would be more people playing through story lines. Now I know what you&#039;re going to say.. L4D doesn&#039;t have a story.. but it doesn&#039;t need one! Does a multi-player deathmatch have a story? NO! It&#039;s kill or be killed.. and that&#039;s all you need to have a successful game. 

While I applaud what L4D has done, and I love playing the game. A story would be nice, but as aforementioned it&#039;s not needed. Games that I see as being successful in the near future are games like HAWX. The fact that it has a 4 player co-op story, and the ability to play the ENTIRE campaign with a group of friends, means players WILL play through the whole game, and will enjoy every minute of it. Think back to the days of Super Mario 3, great multi-player right? well it was only great multi-player because the Single player aspect was amazing! Now days people need an amazing single player story that can be enjoyed with friends. Halo 3 is a great example. Up to four friends could experience the amazing story line, feel the emotional music, see the awesome visuals, and not miss a single second of effort that Bungie put into that game.. but I tell you what.. even though the Halo story is an amazing one.. VERY FEW people would have played through it had it not been for co-op.

So what I&#039;m trying to tell developers, and it seems like everyone has been jumping on the bandwagon as of late.. is that.. YOU NEED CO-OP IN YOUR GAMES! PEOPLE ACTUALLY LIKE THAT SHIT! And until developers realize that co-op is the new trend in gaming.. they aren&#039;t going to be successful.

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		<content:encoded><![CDATA[<p>I personally feel that multi-player modes have killed the single player game. The passion for gaming that I had when I was a child has changed, not necessarily for the worse, but it isn&#8217;t the same. I used to get a game and play it for months on end by myself, playing the same levels over and over, and if there was multi-player, it was either taking turns or two players cooperatively  running through levels e.g. Contra (NES). </p>
<p>These days though, my love for gaming has been converted to a love for multi-player games, and I believe that the main stream is following that trend as well. I played COD4 from the day it came out, until the day Gears 2 came out, simply for the multi-player. Never touching the single player game! In fact I didn&#8217;t run through the single player game until only 2 weeks ago and that&#8217;s only because I had some free time and no one online to play with. It&#8217;s almost a constant struggle, between wanting to play a single player game, but knowing you&#8217;ll have more fun with a multi-player game. If games started doing what L4D did, and make the game (intended to be played by their audience) a co-op only game, then there would be more people playing through story lines. Now I know what you&#8217;re going to say.. L4D doesn&#8217;t have a story.. but it doesn&#8217;t need one! Does a multi-player deathmatch have a story? NO! It&#8217;s kill or be killed.. and that&#8217;s all you need to have a successful game. </p>
<p>While I applaud what L4D has done, and I love playing the game. A story would be nice, but as aforementioned it&#8217;s not needed. Games that I see as being successful in the near future are games like HAWX. The fact that it has a 4 player co-op story, and the ability to play the ENTIRE campaign with a group of friends, means players WILL play through the whole game, and will enjoy every minute of it. Think back to the days of Super Mario 3, great multi-player right? well it was only great multi-player because the Single player aspect was amazing! Now days people need an amazing single player story that can be enjoyed with friends. Halo 3 is a great example. Up to four friends could experience the amazing story line, feel the emotional music, see the awesome visuals, and not miss a single second of effort that Bungie put into that game.. but I tell you what.. even though the Halo story is an amazing one.. VERY FEW people would have played through it had it not been for co-op.</p>
<p>So what I&#8217;m trying to tell developers, and it seems like everyone has been jumping on the bandwagon as of late.. is that.. YOU NEED CO-OP IN YOUR GAMES! PEOPLE ACTUALLY LIKE THAT SHIT! And until developers realize that co-op is the new trend in gaming.. they aren&#8217;t going to be successful.</p>
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